ally confused as to when Dark Star had become such an amazing existence.
They had actually managed to annex more than ten unrated Guilds within such a short amount of time.
One should know that each Guild would have at least one to two thousand members.
In the case of a larger Guild, there might be even five to six thousand members.
Yet, Dark Star had actually devoured and incorporated them in a single go with room to spare.
Even the Assassin’s Alliance did not possess a background strong enough to carry out such a feat.

Although Dark Star was very powerful right now, Shi Feng considered the bounty on his head no more than a joke.


If Shi Feng were only a normal expert, he might have trembled in fear as he could not continue mingling in White River City. 
However, was Shi Feng a normal expert? No, he wasn’t. In a situation where everyone else had yet to familiarize themselves with God’s Domain fully, Shi Feng already had ten years’ worth of experience playing in God’s Domain as an expert Swordsman.

As of this moment, Lone Tyrant, the current first ranked player on the Ranking List, was only Level 14.
However, during the time Shi Feng had spent cooped up inside an Intermediate Forging Room producing Advanced Whetstones, he had already recovered to Level 16.
Shi Feng was leaps ahead of Lone Tyrant regarding EXP they had.

Moreover, with his current Level and equipment, Shi Feng had dared to face an absolute powerhouse head-on from his previous life.
So, why would he possibly be afraid of Dark Star?

This time, however, Shi Feng could not use the same strategy he had with Martial Union within Red Leaf Town.
There was nobody in White River City who dared 
provoke a tyrannic tiger like Dark Star.
Moreover, Dark Star had too many members; Shi Feng would go bankrupt if he placed a bounty on all its members.
Not to mention, whether it was Gold Coins or Credits, Shi Feng was sorely in need of both right now.


Hence, Shi Feng chose to ignore Dark Star and instead, focus on his own matters, producing Mana Armor Kits.

Compared to normal Armor Kits, Mana Armor Kits were far more powerful.
Aside from providing additional Defense, normal Armor Kits only provided a small bonus to Attributes.
On the other hand, Mana Armor Kits provided a significant bonus.
Moreover, Mana Armor Kits could be equipped on both plate and cloth armor.
The materials needed to produce them were also very basic; no expensive or rare materials were necessary at all.

[Basic Mana Armor Kit]

Materials required: 10 Copper Ore, 3 Bronze Ore, 1 Basic Recovery Potion or 1 Basic Mana Regeneration Potion

Can be crafted into either Physical or Magical Basic Armor Kit. 

Bound to character after equipping.

[Basic Physical Armor Kit]

Defense +80

Strength +3, Endurance +4, Agility +3

Maximum binding limit per character: 3

Can only be bound to Level 10 equipment or above.

[Basic Magical Armor Kit]

Defense +30

Intelligence +3, Endurance +4, Vitality +3

Maximum binding limit per character: 3

Can only be bound to Level 10 equipment or above.


[Intermediate Mana Armor Kit]

Materials required: 15 Iron Ore, 5 Fine Iron Ore, 1 Intermediate Recovery Potion or 1 Intermediate Mana Regeneration Potion.

Can be crafted into either Physical or Magical Intermediate Armor Kit. 

Bound to character after equipping.

[Intermediate Physical Armor Kit]

Defense +200

Strength +10, Endurance +12, Agility +10

Maximum binding limit per character: 3

Can only be bound to Level 25 equipment or above.

[Intermediate Magical Armor Kit]

Defense +60

Intelligence +10, Endurance +12, Vitality +10

Maximum binding limit per character: 3

Can only be bound to Level 25 equipment or above.

[Advanced Mana Armor Kit]

Materials required: 20 Silver Ore, 8 Mithril Ore, 2 Advanced Recovery Potion or 2 Advanced Mana Regeneration Potion.

Can be crafted into either Physical or Magical Advanced Armor Kit. 

Bound to character after equipping.

[Advanced Physical Armor Kit]

Defense +400

Strength +30, Endurance +40, Agility +30

Maximum binding limit per character: 3

Can only be bound to Level 50 equipment or above.

[Advanced Magical Armor Kit]

Defense +150

Intelligence +30, Endurance +40, Vitality +30

Maximum binding limit per character: 3

Can only be bound to Level 50 equipment or above.


As long as a player bound three Mana Armor Kits to their equipment, they would have the equivalent of an additional piece of precious equipment.
Whether in a normal battle or Dungeon raid, the Mana Armor Kits would provide an immense improvement to a player.
Who could resist such an enticing item?

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