of weight, but it must also serve the gameplay.

“It would be too broad if it only had the theme of ‘resisting the Zerg and defending our homeland’.
The true thoughts from Boss Pei would probably be zero in this case.

“We’ll still have to find a breakthrough point from the gameplay.

“It can be seen from ‘Struggle’ that Boss Pei might have worked hard on the plot, but it was not a simple one.
He’s pursuing the unity of plot and gameplay, which is the approach of ‘breaking the dimension wall’.
Therefore, the plot was not just an extension of the gameplay but also integrated on a higher level.”

Huang Sibo thought about it and said, “En, that’s right!

“From the perspective of the players, I think Boss Pei’s two requirements are very interesting: the game is very unbalanced, and some units will not obey the commands.
This should be an entry point in the gameplay.

“Brother Bao, you are also a veteran RTS game player, what do you think?”

Bao Xu rubbed his chin thoughtfully.
“These two points are obviously fatal flaws for conventional RTS games.
Imbalance and too many uncertain factors have completely eliminated the competitive nature of the game.

“What is brought by the elimination of competition…”

Lin Wan: “…is better entertainment? …it doesn’t seem right because, for most players of RTS games, the competitive nature of RTS games equals entertainment.”

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Bao Xu thought about it seriously and said.
“I think it should be authentic.

“Humans and Zergs were inherently unbalanced.
In most films and televisions, Zergs had overwhelming advantages when facing humans.

“The Zergs multiply very quickly.
They completely obey instructions.
If you don’t pay attention, they will resurrect.
It’s a huge nightmare for humans.

“Combining the point of view of ‘soldiers have their own ideas’.
Boss Pei obviously hopes that we will make the human race weaker and the Zergs stronger so that we can highlight a sense of authenticity!

“Players will feel unfair when using humans to fight against the Zergs.
This is more authentic than that of an absolutely balanced RTS game.

“For this kind of authenticity, Boss Pei would rather give up the competitive and balanced nature of RTS games.
This should be a very critical point.

“I understand now! In other words, the game mechanism is to show the gap between the Human race and the Zergs more clearly.
This should be related to the plot!” Lin Wan suddenly said.

Huang Sibo nodded.
“Yes, this is a very key point.
Then, Boss Pei specifically requested that this game must be simple to operate.
Does it have anything to do with this?”

Bao Xu frowned.
“It seems… to be unrelated.
It doesn’t matter if the game was simple or difficult.
It can make both races unbalanced.”

Everyone fell into a period of brief silence.

Just because it ‘seems unrelated’ often did not mean that it was ‘really okay’, because it was ‘related but not seen’.

Lu Mingliang thought about it and said, “I think this should be related to the ‘focus’ that Boss Pei considered.

“I have such a feeling when working on ‘Game Designer’.

“Boss Pei will be willing to spend a lot of money to express what he wants to express most exaggeratedly.
It was just like the ‘Game Designer’ which could have been made into Interactive Fiction, but Boss Pei chose to make it into 3D scenes.
Struggle was also made into an interactive movie game.

“The investment for these two games could be reduced by 10 times or more if they were made into Interactive Fiction.
However, Boss Pei spared no expense to make the key contents that he wanted to express sufficiently prominent.

“And for some less important content, Boss Pei could always delete and simplify to avoid these factors from interfering with players.

“Since ‘Mission and Choice’ had decided not to be competitive but to reflect authenticity and highlight the plot, would the operation still be important? It would no longer be.

“Operation is for competition.

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“The significance of simplifying operations and weakening in-battle strategies was that players could have more time to think and prepare for pre-battle strategies.

“This should be the point that Boss Pei wants to express.”

Huang Sibo nodded down hurriedly.
“Makes sense!

“Only a balanced RTS game has to have operations.
Why do you need operations for an unbalanced RTS? The players would be able to take the time to do more preparation for strategy.

“However…

“In the traditional RTS games with their ‘consolidation-build-combat’ mode, battle accounts for at least 60% of the fun.
If you are to take away the combat experience, I’m afraid it will be a huge weakening of the game experience.”

Bao Xu thought for a while and said, “So the collection and construction system should be made more complex so that players can spend most of their time and energy on these two links.

“Especially the pre-war strategy, every player must think carefully before making every choice.”

Li Yada agreed deeply.
“Yes, it’s like elimination games.
The original elimination games were all about speed and time! However, later elimination games have become unlimited, which require elimination points.

“The latter required more thinking, which was more fun and more in-line with current game habits of players.

“Obviously, Boss Pei did not want to simply copy the success of ‘Starcraft’ but explore a new RTS game model!

“It is still a real-time strategy game, but players who do not operate well can also experience the fun of the game.”

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