m right.”

“That doesn’t matter.
However, if we mix the movie with the game, there would be a problem with the plot, right?”

Qiao Liang had played many games before after all.
He was instinctively a little worried when he saw how the game and movie were combined.

In fact, there were indeed some companies overseas that had used live-action filming to create game CGs, but that had been around for some years.

What’s more, most games companies did not use this method after that.
Since it did not become mainstream, it meant that there was a problem with this method.

For example, the plot of the game was divided.
The plot of each chapter might be divided into more than ten parts.
They were not closely connected.
They would choose the most exciting parts of the plot to make CG.

As for the middle part, it could be filled with game content.

However, the plot of the movie had to be coherent.
It would naturally conflict with the game plot.

“Perhaps they intercepted a part of the movie’s plot?”

“However, this is quite a waste.
I keep feeling that it might be difficult to deal with the details.”

“It would be acceptable if it was an ordinary gaming company that was not particular about the details.
However, Tengda has always been a perfectionist.
Boss Pei would not allow such a small flaw to exist.”

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“Or is there a better solution?”

The plot was very exciting and Qiao Liang did not have much time to think about such nonsense.
These thoughts only flashed through his mind for a moment before being temporarily sealed.

The high-definition E-Sports display and game earphones might not be the most perfect viewing experience, but they were definitely not bad.

Qiao Liang was quickly attracted by the plot of the game.

CGs in other games were basically meant to be used as adjustments.
The reason why they were limited by funds would not be long.
It was mainly to let players enter the state of mind as soon as possible.

However, the plot of Mission and Choice was obviously very long.
It was not a short segment of the plot, but a complete story.

After Qin Yi accepted the position of commander, AEEIS introduced the various functions of the control panel to him, including the observation ball, touch screen, the surrounding holographic images, and so on.

After Qin Yi officially started the operations, Qiao Liang’s computer screen switched to the game screen seamlessly.

Qiao Liang realized that he had naturally taken over Qin Yi’s role without the title of the game, the plot chapters and story outline.

AEEIS’s voice continued, but this time it was directed to the players.

AEEIS did not directly use words such as “mouse”, “keyboard”, “controller”.
Instead, it vaguely said “turning perspective”, “choosing troops”, and so on.
This was to prevent players from acting.

Instead, a simple icon appeared on the screen.
For example, when a mouse was needed to choose a unit, a simple mouse shape and arrow would appear on the screen, which was outlined by white lines.
It would hint players to do the relevant operations.

The entire UI was almost identical to the UI in the movie.
The freedom of view was also very high.
The entire scene would seem bigger after closing in even though it was completely incomparable to the holographic image in the movie, compared to other games that locked on to the God’s perspective.

The plot of the first stage was very simple.
It only guided players to get used to controlling the game’s perspective and watch the simulation of the Alliance Fleet’s defeat after encountering the Zergs.

After the game ended, it switched to the movie seamlessly.

The scene that was originally controlled by players became a movie scene.
It displayed the content in a grander way.

However, they were freer to act in the game.
What’s more, they took much longer than the movie.
Thus, they did not feel that the plot was repetitive.
Instead, it strengthened the impression that the plot had in players’ hearts.

What followed was the second plot and actual combat, the third plot and actual combat…

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Qiao Liang realized that Mission and Choice seemed to be different from other games.

In other games, it was mainly based on the game’s content.
Plot CGs were inserted into the game’s content and played an embellishing role.

On the other hand, ‘Mission and Choice’ was actually a story plot movie that connected the beginning and the end, connecting the entire story.
Instead, the game’s content was interwoven into embellishments.

The difference between these two methods was that the former gave people a very strong sense of closure.
Every chapter and checkpoint was actually more separated, and the connection was not very natural.

Some of the new stages of the game had to be loaded and read bars.
That was even more unfriendly to players.

However, ‘Mission and Choice’ made people completely unable to feel the gap between the chapters.

This was similar to how many plots were used to create AAA games.

Traditional methods were to read bars during the transformation of the scene.
However, these plots would be directed to AAA games to make the players’ experience more coherent.
They would do some special treatment during the transformation, such as the collapse of the tunnel, the protagonist crawling in a narrow cave, and so on.
At this stage, if they read the contents of the scene at the same time, there would never be a reading screen.

On the other hand, Mission and Choice had obviously done the same.
Plot films were being played between the two stages.
The next stage had been completed while gamers were watching the movie.

The connection between the film part and the game part was perfect through the ingenious arrangement of the plot.
It did not give players any abrupt and unnatural feeling.

He might not have come into contact with the real combat part, but the gaming experience at the beginning made Qiao Liang feel that this new ‘Mission and Choice’ was definitely completely different from all the RTS games before!

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