s not enough.)

The disadvantages are innumerable.
Yet there are certain advantages that only I have.

One, which still barely works for me, is my perfect memory, which remembers everything at a glance.
As long as I have this, it is impossible for me to lose in terms of knowledge, no matter how short the time I spent to play a game.

It was ironic that an ability I thought I didn’t need in the past would come in handy now.

Second, is my hand dexterity, that also one of the weapons that allow me to compete with the best of the world.

When it comes to the so-called [caracons] {Character Controls} or so they are called, I am confident that I can surpass the best players in any game.

My athletic ability is abysmal, but the dexterity my mother instilled in me is a unique talent that not even Nana could imitate.

Well, it is a pity that it is only effective for a controller and keyboard-mouse operation.

However, it is precisely because of this that I was able to complete the Kurokuro 100% RTA, which makes heavy use of numerous glitches and bugs without no mistakes.

When it comes to RTA, I can confidently say that I’m the best because I operate under pre-determined action and timing in that mode.

Knowledge and control.
While I was as good as the top players in these two areas, there was one fatal weakness that came to light in this tournament.

It’s my lack of reflexes.
When faced with something unexpected, the time I take to take action is far too slow.

It is said that the theoretical fastest human reflex speed is 0.1 seconds.

For example, in athletics, there is a rule that if you start faster than 0.1 seconds after the pistol sounds, you are said to be flying.
{probably a false start in English.
I cannot find that terms in the track rule book.}

This means that the fastest the body can react after hearing a sound, seeing something with the eyes, or feeling something on the skin is 0.1 second.
Whether it is a game or a sport, top players almost certainly have a reflex speed close to this range.

In contrast, my fastest reflex speed is 0.8 seconds.
This is laughably slow.

This is the equivalent of standing defenseless for almost an entire second when I got shot from a blind spot or caught off guard in a fighting game.

No matter how much knowledge you have, how precisely you control the game, or how beautifully you play the game, if you are not fast enough, you cannot win it.

That speed doesn’t matter if you are playing a game like chess, shogi, or trading card games, where you have a fixed time limit and take turns attacking each other, but in online games where the field changes continuously in real-time, this time difference is fatal.

But no matter how much I practice, my reflex speed will never get any faster.
This is a natural ‘talent’ that I was born with, and it is something that I have always had to live with, along with a constitution that prevents me from playing sports.

That’s why the only meaning my practice gives is so I can learn all kinds of situations.

The more situations I learn, the more prepared I will be.

And the more prepared I’m, the faster I can react to that situation.

It can compensate for reflex speed to a certain extent, but if I could do it, so can other players.
This is not a good way to close the gap with other people.

(Of course, I cannot lack the ability to improve my skills too.
I need to accumulate knowledge and study situations.
Even if it means it’s not an ideal road I could take.
Still, if my ability in the game itself is limited, then the choice left for me is to play outside it.)

Off-the-game battle.
It is a psychological battle between players that begins during or even before the game begins.

You can say that it’s a brawl of information war.

It is also a kind of off-board warfare to rant and rave against the enemy team before the game or to announce your strategy at the beginning of the game.

By making the opponent agitated or upset, you will gain an advantage by making them lose composure.

And considering the nature of information warfare, it is not a praiseworthy act, especially if you go to the level of actually insulting your opponent.

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However, it is certainly a tactic, just as trash-talking is used in sports.

I am playing an online game where the situation changes from moment to moment.

When I am playing in a match-up with a random player, I cannot see my opponent’s face, nor do I know who he is.
I can read a player’s moves if I know him or her, but my brain is not so versatile that I can read the thoughts of someone I have never seen or heard of before.

But.
Conveniently, the identity of the people who participate in the game’s tournaments is known.

It’s not hard to get ahead in that kind of guessing game if you’re up against someone you know.

And what if I only know the player’s name?

Let me tell you that it was foolish to think you could protect your personal information from the information network that Rinne Takajou has.

I can find out the address, name, background, and everything else with a single photo.

Yes, in this world of esports, what I excel at the most is neither brain nor character controls, but rather my vast assets and connections.

Personnel that can be moved by a snap of a finger.
A numerous allies around the world that I can use by calling on Ron, my brothers, and Touka.

What I need more than anything else is not the skill of the game but the information about my opponent.
Once I have a deep understanding of my opponents, I can unravel their profiles and trace their every thought.

And what I mean deep is to the point where I could play them in the palm of my hand.

My true goal is not to be the best player in the world.

I want to be a player who knows everything about my opponents, who can read through their psychology, and who storm and dominate the game itself.

If my reflexes are too slow to respond to a dangerous moment, then I should predict all of my opponent’s actions.

Just like completing an RTA in a predetermined sequence, I can put the entire game sequence on a schedule.

I take in the data, analyze it, and predict the possible future.
That is what my brain is best at.

Instead of practicing to win the game, I need to use unconventional way to understand the world of my opponents.

To do this, I must become a demon who bites and devours everyone, sometimes uttering almost threatening words to deceive my opponents.

It is not enough to just read their psychology.
The accuracy of my foresight improves when I can disturb my opponent’s state of mind in the most predictable way.

Weaknesses are not to be found but to be created.
{tln: you demon}

(I’m glad Nana wasn’t watching.
This kind of thing would only have a bad influence on her.)

While clicking my tongue, I look at my character, who was killed on the screen.

As long as I respect the limits of my speech, they found this entertaining.
I’m not a person who is always gentle with others, and my viewers adapted to me right away.

In addition to that, I am always in pain because of my headache, which makes me grumpy and foul-mouthed, creating a disturbing stream that constantly agitates the viewer.

But the number of subscribers is still growing steadily, so I guess this is the kind of thing that appeals to people who like something radical.

I am a good-looking girl, after all.

This is how the three years of my black history and prime began when I was later called [Monster] and went around wrecking official tournaments in many games.

===*

By the way, Nana’s reflex speed is 100 times faster than Rinne’s.

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